ΓÇó NAMEΓÇöType the monster's name into the appropriate space and a nickname will automatically be generated. If you don't like the nickname, you can change it. You can type a short category for your monster (undead, animal, man...) to the left of its name.
ΓÇó INFOΓÇöChoose the frequency, activity cycle and alignment to describe your monster from the pop-up menus and fill in other information in the appropriate spaces.
ΓÇó CLIMATE/TERRAINΓÇöType all areas in which the monster may be found into the climate/terrain space. Be consistent with area descriptionsΓÇôthey will be used to create random encounter tables! I use Subterranean, Forest, Mountain, Plain, Desert, Swamp, Fresh Water and Salt Water.
ΓÇó HIT DICEΓÇöType the number of hit dice that your monster possesses into the HD space. Examples of legitimate HD entries for a 2d8+2 hit dice monster are 2d8+2 and 2+2. Monsters are assumed to use d8s unless you specify otherwise. If a monster uses hit dice other than a d8, the dice value must be specified (3d6+2). Note: hit point ranges are not recognized! For example 3-12 will be interpreted as 3d8 minus12, not as 3d4!
ΓÇó SAVING THROWSΓÇöOnce the hit dice of a monster are specified the saving throw requirements are displayed. Monster are assumed to save as a warrior of the same level. The save level may be edited int the save box. You can pop-up a menu at the word
"Warrior" to save as an alternate class. Clicking the hexagonal save button will roll a d20.
ΓÇó ARMOR CLASSΓÇöType the armor class and any adjustments for your monster into the AC box.
ΓÇó TO HIT AC 0ΓÇöType the total number of attacks your monster is allowed. List the primary weapons it uses, any attack bonuses and damage inflicted per attack. Magical and other specialized forms of attack may also be included. Damage should be listed including die specifications (not as hp ranges).
ΓÇó IMPORTING DATAΓÇöIf you have the previous version of Dungeon Mastery and would like to import monster data to this version, option-click the monster icon. Make a copy of this stack first!